![]() VisualGDB will suggest automatically referencing the the LwIP library as well: Clone the library as well and try referencing the STM32duino STM32Ethernet library.VisualGDB will clone it, however referencing it will not work due to the missing STM32duino LwIP library:.You can try using the CRC library by adding the following code to the setup() function:.Once the library is installed, you can reference it via the “Manage Arduino Libraries” window:.Try locating and installing the CRC32 library: VisualGDB will display the list of libraries available for download. Click on the “Download” button at the bottom of the Libraries window.the result will be exactly the same as if you added/removed those directives manually: Note that this will simply add or remove the #include directives for the libraries’ header files in your main sketch file. You can use the checkboxes in this window to add or remove references to Arduino libraries. Right-click on the “Referenced Libraries” node in Solution Explorer and select “Add->Existing Item”: VisualGDB will show the list of libraries reported by the Arduino build tools. Now we will show how to reference a library explicitly.As long as the libraries are installed in the standard library directories, the Arduino tools will find them automatically. If the library contains source files ( SPI.cpp in this example), they will be automatically added to the project as well: You can reference the libraries from the project by simply including the corresponding. Once it is located, the Arduino tools will automatically update the include search path used by the compiler to find it. The Arduino build tools will automatically search the standard library directories for the SPI.h file. ![]() Try including the file from your main sketch (. Now we will show how to reference a basic library.Click “Fix Build Settings” to enable the generation of debugging symbols for your project, then building by pressing Ctrl-Shift-B: VisualGDB can automatically detect and fix this. Normally, the STM32Duino platform will build the projects without debug information, preventing you from setting breakpoints and stepping through them.Most STM32 boards are debugged using the on-board ST-Link programmer, so simply connecting it to the USB port and letting VisualGDB detect it should be the easiest way to get everything working: On the “Debug Method” page select your debug method and press “Finish” to generate the project. ![]() In this tutorial we will use the STM32Duino platform, however most of the library-related steps shown here will also work with other Arduino targets:
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